![]() A Psi Operative's skills are learned in a randomized fashion, with players unlocking a random skill from their skill tree upon training, and given a choice between three skills for each successive rank a Psi Operative unlocks. Psi Operatives learn/unlock new abilities by training in the Psi Lab instead of experience on the battlefield. Upgrading the Psi Amp will increase the effectiveness of certain psionic abilities. The Psi Operative class uses Assault Rifles as primary weapons, and a hand-held Psi Amp as their secondary weapon, which they will automatically use when casting psionic abilities. ![]() ![]() Also added Armor to Minimum Stats that can be set) (412.96 KiB) Downloaded 507 times XCom2.CT Initial file (Modified Zanzer's Xcom2 table for War of the Chosen) (413.A mysterious new branch of study for XCOM, the Psionic Operative utilizes their mental abilities to great effect to boost their allies and cripple the will of enemies. XCom2.CT EDIT6 file (reworked option to account for crashing) (41.89 KiB) Downloaded 11053 times XCom2.CT EDIT5 file (reworked setting minimums from Armory (use Selected Unit)) (41.85 KiB) Downloaded 741 times XCom2.CT EDIT4 file (reworked table to disable setting of minimum stats unless you want to) (41.81 KiB) Downloaded 317 times XCom2.CT EDIT2 file (Fixed Skill options offsets but haven't tested them. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.It wasn't crashing for me, but I now save the code registers in better manner. It might take a few seconds for variables to update, but it will update that soldier when doing it from the Armory screen.ĮDIT6: I changed a few things and hopefully this one doesn't crash for you. Change this to the unit you want to edit along with the correct settings of the variables controlling which stats you want to set minimums too. It appears the pointers are always the same order of the list of soldiers in the armory, so you have to use this EDIT5 file and then there is an option for Selected Unit. Try things with this one.ĮDIT5: I found the issue when trying to set stats from the Armory. You can use the console for many cheats including setting resources.ĮDIT4: Uploaded an incorrect table. To enable the setting of minimum stats for everything, I put in an option that turns everything on otherwise adjust as you see fit and enable/disable the Soldier Stat option as necessary. You can enable the console to cheat many things also.ĮDIT3: I reworked the table to allow for disabling the automatic setting of minimum stats when you enable the Soldier Stat option per many requests. Hope it works for you if you need to use them. I haven't tested them, but most things moved offsets by 0x24, so I just added that to everything. Disregard first file posted.ĮDIT2: Attempted to modify the Skill options. Many thanks to him.ĮDIT1: Forgot to edit some other things to make it work. Just had to find new injection point and change some offsets of things that moved around. Zanzer's table made hacking this expansion easier. I then select another soldier and then disable and re-enable the Soldier Stats option to set minimum stats on that soldier. This sets minimum stats on the one you selected. You select a character in-game and then enable the Soldier Stats option. I've only tested this in the fighting map. I incorporated options for minimum stats of the first character selected. Some offsets have changed between versions. ![]() I haven't touched the Resource options yet, but I believe I have stats working for the unit pointers. I modified Zanzer's original table for Xcom2 to make the unit pointers work with War of the Chosen.
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